On this page, you can find my portfolio of best works that I have composed to date.
Virtual/Extended Reality
Membrana Neopermeable (2022)
Composer & Performer: Chris Rhodes
Membrana Neopermeable is an interactive mixed reality piece which seeks to explore the ever-thinning boundary between performing with physical and digital instruments; aiming to discover what this means for the future of music composition. It does this via allowing a performer to compose music through interacting with both a physical and digital guitar within the same physical space, culminating in a live mixed reality experience. In this sense, the performer is presented with both a physical acoustic guitar and a playable virtual guitar which ‘appears’ to be in front of them. This is made possible through using the Oculus Quest 2 HMD, the Unity game engine, Max 8, novel biometric sensors (Myo armbands) and open-access machine learning software (Wekinator). Ultimately, this piece seeks to discover how future multimodal spaces can be used as compositional assets.
Composer & Performer: Chris Rhodes
Membrana Neopermeable is an interactive mixed reality piece which seeks to explore the ever-thinning boundary between performing with physical and digital instruments; aiming to discover what this means for the future of music composition. It does this via allowing a performer to compose music through interacting with both a physical and digital guitar within the same physical space, culminating in a live mixed reality experience. In this sense, the performer is presented with both a physical acoustic guitar and a playable virtual guitar which ‘appears’ to be in front of them. This is made possible through using the Oculus Quest 2 HMD, the Unity game engine, Max 8, novel biometric sensors (Myo armbands) and open-access machine learning software (Wekinator). Ultimately, this piece seeks to discover how future multimodal spaces can be used as compositional assets.
SemiConductor (2021)
Composer & Performer: Chris Rhodes
How can we conduct digital performers by gesture?
Can physical musical conducting be applied to the virtual world?
How can sound be generated in real-time through 3D digital object movement?
Can virtual instruments be played intuitively by human gesture (HCI) towards musical creativity?
This piece explores the above questions using Unreal Engine, Max, Myo armbands (wearable sensors) and the Oculus Quest (VR HMD).
Composer & Performer: Chris Rhodes
How can we conduct digital performers by gesture?
Can physical musical conducting be applied to the virtual world?
How can sound be generated in real-time through 3D digital object movement?
Can virtual instruments be played intuitively by human gesture (HCI) towards musical creativity?
This piece explores the above questions using Unreal Engine, Max, Myo armbands (wearable sensors) and the Oculus Quest (VR HMD).
Instrument and Live Electronics
Deep Blue AIr (2020)
Composer and Performer: Chris Rhodes
How can we play a virtual guitar in the air?
Can we collaborate with an AI, in real-time?
Can an AI shape sounds in real-time?
This piece explores how we can do the above using the Unreal Engine, Max 8, Myo armbands (wearable sensors) and Wekinator (machine learning - ML).
Composer and Performer: Chris Rhodes
How can we play a virtual guitar in the air?
Can we collaborate with an AI, in real-time?
Can an AI shape sounds in real-time?
This piece explores how we can do the above using the Unreal Engine, Max 8, Myo armbands (wearable sensors) and Wekinator (machine learning - ML).
Viano (2019)
Composer and Performer: Chris Rhodes
Can a virtual piano be played through human gesture?
Can a virtual piano be considered a form of extended piano technique?
How can we apply traditional piano performance techniques to the virtual piano?Can this be done?
What is different about performing with a virtual piano, compared to a physical one?
This piece explores the above using Unreal Engine, Max 8, wearable Myo sensor armbands and Wekinator (machine learning - ML).
Composer and Performer: Chris Rhodes
Can a virtual piano be played through human gesture?
Can a virtual piano be considered a form of extended piano technique?
How can we apply traditional piano performance techniques to the virtual piano?Can this be done?
What is different about performing with a virtual piano, compared to a physical one?
This piece explores the above using Unreal Engine, Max 8, wearable Myo sensor armbands and Wekinator (machine learning - ML).
Duet for Violin and Biofeedback (2019)
Composer: Chris Rhodes
Violin: Sarah Keirle
Duet for Violin and Biofeedback (2019) is a work for Violin and Live Electronics, composed by Chris Rhodes. In the piece, the performer (here, Sarah Keirle) wears a Myo armband (wearable sensor) on the bow arm. As the bow arm moves, this sensor changes the timbre and playability of the violin in real-time (during performance) during the second movement. This novel musical interaction is made possible by machine learning algorithms.
Composer: Chris Rhodes
Violin: Sarah Keirle
Duet for Violin and Biofeedback (2019) is a work for Violin and Live Electronics, composed by Chris Rhodes. In the piece, the performer (here, Sarah Keirle) wears a Myo armband (wearable sensor) on the bow arm. As the bow arm moves, this sensor changes the timbre and playability of the violin in real-time (during performance) during the second movement. This novel musical interaction is made possible by machine learning algorithms.
2018 Demo Reel
Music and Sound Design for Visual Media
Gallery Fantasy (2017)
Digital Effects: Haiyang Jiang
Music Composition and Sound Design: Chris Rhodes
A professional collaboration between Haiyang Jiang, from the NCCA (National Centre for Computer Animation) , and myself (sound design and music score).
Digital Effects: Haiyang Jiang
Music Composition and Sound Design: Chris Rhodes
A professional collaboration between Haiyang Jiang, from the NCCA (National Centre for Computer Animation) , and myself (sound design and music score).
Inner Flux (2017)
Digital Effects: Sarah Ostrick and Stefanie Chrysostomou
Music Composition and Sound Design: Chris Rhodes
A professional collaboration between Sarah Ostrick and Stefanie Chrysostomou, from the NCCA (National Centre for Computer Animation) , and myself (sound design and music score).
Digital Effects: Sarah Ostrick and Stefanie Chrysostomou
Music Composition and Sound Design: Chris Rhodes
A professional collaboration between Sarah Ostrick and Stefanie Chrysostomou, from the NCCA (National Centre for Computer Animation) , and myself (sound design and music score).
Oculus (2017)
Digital Effects: Oculus team
Music Composition and Sound Design: Chris Rhodes
A professional joint collaboration between the Oculus team, from the NCCA (National Centre for Computer Animation) , and myself (sound design and music score).
Digital Effects: Oculus team
Music Composition and Sound Design: Chris Rhodes
A professional joint collaboration between the Oculus team, from the NCCA (National Centre for Computer Animation) , and myself (sound design and music score).
Aquascape (2017)
Digital Effects: Sarah Ostrick
Music Composition and Sound Design: Chris Rhodes
A collaborative project between Sarah Ostrick, a Digital Effects Masters student from Bournemouth University - the NCCA (National Centre for Computer Animation) - and myself.
Digital Effects: Sarah Ostrick
Music Composition and Sound Design: Chris Rhodes
A collaborative project between Sarah Ostrick, a Digital Effects Masters student from Bournemouth University - the NCCA (National Centre for Computer Animation) - and myself.
Music for Film/Animation
The Convergence (2018)
Music I composed for a short animation by Natalia Kopik and Johan Lund.
Music I composed for a short animation by Natalia Kopik and Johan Lund.
Departed (2014)
Music that I composed for a collaborative short film - filmed in Lancaster, Lancashire, UK.
Music that I composed for a collaborative short film - filmed in Lancaster, Lancashire, UK.
Acousmatic Music
Musica Corporis EP (2017)
Memory Cycle (2016)
What do memories sound like in your head?
This piece is about a cycle of memories.
What do memories sound like in your head?
This piece is about a cycle of memories.
Aurality (2014)
Drawing upon the works of both Pierre Schaeffer and Steve Reich, Aurality is a project concerned with understanding our sensory perception of music.
Drawing upon the works of both Pierre Schaeffer and Steve Reich, Aurality is a project concerned with understanding our sensory perception of music.
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ContactEmail - crhodes1992 [at] hotmail [dot] co [dot] uk
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