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Interactive Media Technology and the Arts
Interactive Media Technology and the Arts
A friend, quite recently, has indirectly elucidated the fact that I am ever increasingly at danger of using the world, 'real-time', so what is it and why it is important, within the world of sound technology, today?
I like to think of the term real-time as the instantaneous supply of something that is, well, needed; in the world of sound technology (and, more specifically, gaming), a cyclic supply and demand chain within coding systems/environments. Currently, the gaming industry today, as we know it, is compromised of procedural audio systems (which you can read about in detail here) which try their best to mimic the physical world behaviour of sound. So, for a more immersive and progressive level of playing, how can we take this further, past mimicking? As future technologies are becoming more and more sophisticated, funded and accessible, so must other areas of the gaming industry; here, sound. Furthermore, how do we achieve the notion of real-time audio and what are the key benefits? Real-time audio is currently in a process of development and several leading institutions, and gaming companies (behind closed doors, for now!), are looking at ways to create, design and implement real-time systems within video games. This is to achieve, as previously mentioned, a completely immersive experience for the player and a way of reducing vanilla digital environments. Moreover, the research I have successfully conducted has focused on the cross-communication between Unreal Engine 4 (UE4) and Max, for the real-time transfer of visual data-to-sound synthesis (UE4 <-> Max). The research I am currently shaping, however, is an extension of this and is about looking at a more sophisticated version of what I have already conducted; concerning the real-time production of visuals and audio, synchronously. As for a more elaborate response to the integral questions within this field, which I have highlighted above - I'm afraid you'll have to wait. So, furthermore, why should we be interested in real-time audio? Because, simply, there is no shred of doubt that real-time mechanics, within the gaming industry (and beyond!), is the future for immersive and interactive technologies; as elucidated, through a brief search (here) , within the industry itself. Here's to the future.
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Welcome to my (hopefully, up to date) blog about all things Sound Technology; within the realm, mostly, of interactive sound technology.
...watch this space! https://www.youtube.com/watch?v=pGtb6uMUgZA&app=desktop
Astounding piece of technology and exciting to see how audio, in the not too distant future, will follow suit! |
Chris RhodesMusician and Sound Technologist attempting to find new music in an old world. Archives
October 2022
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